Coupons

=Complete List of Game Session Rewards and GM Coupons=

The following Rewards are available to Sunday_Game players (//updated 15 August 2010//):
 * //Legend:// **XP** = Experience Points; **GMC** = GM Coupon; **CL** = Character Level

Attendance Rewards

 * Participant (showing up): (20 x CL)XP
 * Driving Another Player to Sunday_Game: (20 x CL)XP per Player brought
 * Hosting Sunday_Game: 1 x GMC

Snack Honor Rewards

 * Basic Snack Honor (soda, chips): 1 x GMC
 * Improved Snack Honor (homemade or lots of basics): 1 x GMC + 100 XP
 * Going Out for Pizza: 1 x GMC + 300 XP
 * Chipping in for Pizza: 20 XP per $1.00 spent

Game Play Rewards

 * //Note://** These rewards are voted on by the players at the end of each session.
 * Most Valuable Player (MVP): 1 x GMC
 * Best Roleplaying (BRP): 1 x GMC
 * Most "Cinematic" Moment (MCM): (20 x CL)XP

Situational Rewards

 * Character goes to Negative HP: (20 x CL)XP
 * Character Death: (200 x CL)XP (applied to next PC)
 * GM-Assigned Rewards:
 * Speaking Dialogue in-Character: 50 XP
 * Innovative Use of a Skill: 50 XP
 * Using In-Game Knowledge: 50 XP
 * Miscellaneous "Sweetness:" 50-200 XP
 * "Crowning Moment of Awesome:" 1 x GMC + (100 x CL)XP

List of GM Coupons (//Updated 15 August 2010//):

 * **D20** || **D100*** || **Coupon Description** ||
 * 0-1 || 01-05 || Gain (100 x CL) XP ||
 * 2 || 06-10 || Remove any of the following conditions as an immediate action: Dazed, Exhausted, Fatigued, Nauseated, Shaken, Stunned. For Blinded or Deafened, you may make a second saving throw. ||
 * 3 || 11-15 || Spontaneously apply a metamagic feat that your character knows to a spell you are about to cast. The metamagic feat does not affect the level of the spell. In the case of sorcerer and other spell casters who apply metamagic feats spontaneously, you can spend this coupon to apply a metamagic feat and cast the spell using the spell’s normal casting time. ||
 * 4 || 16-20 || Regain a Spell or Spell Slot immediately after casting; //for non-casters, spend coupon when making an attack roll. Spend one Action Point to modify both the Attack and Damage rolls by the amount rolled//. ||
 * 5 || 21-25 || Find a Gem or Gems worth (1/2 CL, round down) d8 x 50 gp ||
 * 6 || 26-30 || Double Crit Threat Range or increase Crit Multiplier (2x to 3x, etc.) for one encounter ||
 * 7 || 31-35 || Automatically succeed on a Caster Level check to overcome Spell Resistance; //for non-casters, spend this coupon to act during the surprise round. You act on your initiative, and you're flat-footed before your surprise round action in the initiative order.// ||
 * 8 || 36-40 || Heal (1d8 + 1/2 CL, round down) HP as an immediate action ||
 * 9 || 41-45 || Deal +1d12 damage on your next attack (use before you make the attack) ||
 * 10 || 46-50 || Ignore enemies' DR/Hardness for 1 round (includes objects) ||
 * 11 || 51-56 || Gain one Action Point (adds to your AP pool -- use it before you level or it's lost) ||
 * 12 || 57-60 || Negate a critical hit on you as an immediate action; use before damage has been determined or card drawn ||
 * 13 || 61-65 || Gain the benefits of a single feat this encounter; you must meet feat prerequisites (i.e. you need to have Cleave as a feat before you can gain Great Cleave from this Coupon) ||
 * 14 || 66-70 || Roll an automatic 20 on a saving throw; use after you've rolled the save, but before the result is declared ||
 * 15 || 71-75 || Automatically confirm a Critical Threat ||
 * 16 || 76-80 || Take 20 on a Skill Check without a time penalty; or take 10 on a Skill Check even if conditions or circumstances would prevent it (injury, distractions, etc.) ||
 * 17 || 81-85 || Take an extra Standard or Move action this round ||
 * 18 || 86-90 || Gain (100 x CL) XP ||
 * 19 || 91-95 || Free //Revivify// Spell; if you already have this, spend this coupon to spontaneously Maximize, as the metamagic feat, a single //cure light wounds//, //cure moderate wounds//, or //cure serious wounds// spell cast on an unconscious ally. ||
 * 20 || 96-00 || Choose your own coupon from this list ||
 * //Note://** If a Game Play Rewards vote (MVP, BRP, MCM) is a tie, the winners each roll 1d20 on the above table //with a **-1** penalty// (results less than 1 count as 1).


 * //* D100 Column://** The Purpose of the d100 roll column is twofold. First off, it allows for the next stage of coupon additions. Secondly, the DM may use this column instead and adjust the values to skew the likelihood of a coupon's occurence on the table.