Racial+and+Regional+Feats

=Racial and Regional Feats= For the Mourning in Khorvaire campaign, the following Racial and Regional feats are available at time of character creation.

All characters (including Humans) may take as many as three (3) Racial or Regional Feats normally designated as 1st-level only, if they otherwise meet the prerequisites and take 1-2 Flaws to compensate as needed. Non-humans gain one (1) free Racial Feat (see list below), and may pick two (2) other Racial/Regional Feats (assuming they take one or two Flaws).

**FREE RACIAL FEATS**
Non-Human characters gain one (1) free Racial Feat at 1st level (which counts against the limit of three (3) Racial/Regional feats they can take at 1st level), drawn from the following list:
 * //Able Learner:// Changeling
 * //Agile Athlete:// Halfling, Kobold, Poison Dusk Lizardfolk
 * //Ancestral Knowledge:// Dwarf
 * //Autonomous:// Kalashtar
 * //Channeled Rage:// Half-Orc, Orc, Shifter
 * //Complementary Insight:// Half-Elf
 * //Dallah Thaun's Luck:// Khorvaire Halfling (i.e. not Talenta)
 * //Dash/Run:// Races with a normal Speed of 20' -- Dwarf, Gnome, Halfling, Warforged Scout. Gain all benefits of **//both//** Dash and Run.
 * //Daylight Adaptation:// Orc
 * //Dragonwrought:// Kobold
 * //Du’ulora Ancestor:// Kalashtar (incompatible with //Hashalaq Ancestor//)
 * //Elf Dilettante:// Elf (not Aerenal or Valenar)
 * //Endurance:// Dwarf, Half-Orc, Orc, Poison Dusk Lizardfolk, Talenta Halfling, Valenar Elf (//Note:// 3rd-level Rangers who already have Endurance gain Diehard instead.)
 * //Extra Silence:// Whisper Gnome
 * //Flametouched Iron Body:// Warforged, Warforged Scout
 * //Greater Resiliency:// Warforged, Warforged Scout
 * //Hashalaq Ancestor:// Kalashtar (incompatible with //Du'ulora Ancestor//)
 * //Human Heritage:// Half-Elf, Half-Orc
 * //Improved Natural Armor:// Kobold, Poison Dusk Lizardfolk
 * //Invest Armor:// Kalashtar
 * //Iron Will:// Kalashtar
 * //Kobold Endurance:// Kobold (//Note:// same as Endurance for Feat/Prestige Class prereqs; 3rd-level Kobold Rangers with this feat gain Diehard instead.)
 * //Menacing Demeanor:// Half-Orc, Orc
 * //Moradin's Smile:// Dwarf, Half-Orc
 * //Multiattack:// Kobold, Poison Dusk Lizardfolk
 * //Natural Trickster:// Gnome, Whisper Gnome
 * //Open-Minded:// **All**
 * //Overload Metabolism (PGtE):// Warforged, Warforged Scout
 * //Piercing Sight:// Gnome, Whisper Gnome
 * //Psionic Affinity:// Kalashtar
 * //Psionic Body:// Kalashtar
 * //Racial Emulation (PGtE):// Changeling
 * //Shaped Splash:// Khorvaire Halfling
 * //Shifter Magnetism:// Shifter
 * //Shifty Step:// Kobold
 * //Sociable Personality:// Half-Elf
 * //Stable Footing:// Warforged, Dwarf
 * //Toughness:// Dwarf, Half-Orc, Orc, Shifter, Warforged (//see below//)
 * //Trivial Knowledge:// Gnome
 * //Yondalla's Sense:// Khorvaire Halfling

NEW RACIAL FEATS
//Flametouched Iron Body [Regional, Warforged]:// **Warforged/Warforged Scout only**, must be taken at 1st level, cannot take more than one Body type feat. __Region of origin__: Thrane (Church of the Silver Flame). __Benefits__: Favored Class changes from Fighter to Cleric (gain +1 Wisdom) __or__ Paladin (gain +1 Charisma) -- this is chosen at 1st level and cannot be changed thereafter. Your body is crafted with a layer of Flametouched Iron (+5 AC, +3 Max Dex Bonus, -3 ACP, 25% ASF chance, move 25', character considered to be wearing medium armor). The material grants you a +1 resistance bonus to saves vs. evil outsiders.

//Shifty Step [Kobold]:// **Kobold only.** You may take an extra 5' step as a swift action in any round when you don't perform any other movement (except for the first 5' step). You may take this extra step at any point in the round, or combine it with your normal 5' step to move five feet in difficult terrain. In all other ways, this extra step is handled as a normal 5' step (p.144 of the //Player's Handbook//).

REGIONAL FEATS
Regional Feats from //Players' Guide to Faerun// and various Eberron books are available, based on your character's area of origin (see below). Regional Feats may only be taken at 1st level (or when PC is created, as a 1st-level feat); see above for limits.
 * //Arcane Schooling:// Aundair, Aerenal
 * //Artist:// Aerenal, Cyre (pre-Mournland), Zilargo
 * //Avenging Strike (Bo9S):// Thrane
 * //Axethrower:// Q'Barra, Shadow Marches, Talenta Plains (replace with Boomerangs)
 * //Blooded:// **All**
 * //Bloodline of Fire:// Seren, Argonessen
 * //Bullheaded:// Shadow Marches, Mror Holds
 * //Child of the Swamps//(PGtE): //Shadow Marches//
 * Cosmopolitan: //Karrnath, Breland, Cyre (pre-Mournland)//
 * Dauntless: //Mournland, Mror, Droaam//
 * Daylight Adaptation: //Shadow Marches, Droaam, Xen'drik//
 * Discipline: //Thrane//
 * Dreadful Wrath: //Demon Wastes//
 * Education: //Aundair, Aerenal, Karrnath, Breland, Cyre (pre-Mournland)//
 * Fearless: //Thrane//
 * Fleet of Foot: //Talenta, Zilargo, Eldeen Reaches//
 * Foe Hunter: //Eldeen Reaches, Thrane, Talenta (foe selected must be appropriate to region)//
 * Forester: //Eldeen Reaches, Q'Barra//
 * Forgeheart: //Mror Holds//
 * Furious Charge: //Valenar//
 * Horse Nomad: //Valenar, Talenta (replace with dinosaurs)//
 * Jungle Veteran (Secrets of Xen’drik): //Q’Barra, Xen’drik//
 * Knifefighter: //Lhazaar Principalities//
 * Luck of Heroes: //Five Nations (pre-Mournland)//
 * Magic in the Blood: //Zilargo//
 * Magical Training: //Aundair, Aerenal//
 * Mercantile Background: //Breland, Karrnath, Lhazaar//
 * Militia: //Five Nations (pre-Mournland)//
 * Mind Over Body: //Sarlona (Riedra, Adar), Aerenal, Zilargo, Valenar//
 * Otherwordly: //Aerenal, Demon Wastes, Mournland//
 * Resist Poison: //Mournland, Q'Barra, Eldeen, Shadow Marches, Droaam//
 * Saddleback: //Valenar, Talenta//
 * Silver Palm: //Mror Holds, Breland, Zilargo//
 * Smooth Talk: //Zilargo//
 * Spellwise: //Aundair, Aerenal//
 * Stormheart: //Lhazaar Principalities//
 * Street Smart: //Breland, Lhazaar Principalities, Zilargo//
 * Strong Soul: //Mror Holds, Valenar, Shadow Marches//
 * Surefooted: //Karrnath, Eldeen Reaches, Shadow Marches, Lhazaar, Frostfell//
 * Survivor: //Mournland, Mror, Valenar, Talenta, Shadow Marches//
 * Swift and Silent: //Talenta, Eldeen, Q'Barra, Seren//
 * Thug: //Droaam, Breland (Sharn only)//
 * Thunder Twin: //Mror Holds (Dwarf only)//
 * Tireless: //Talenta, Eldeen, Mror, Shadow Marches, Seren//
 * Treetopper: //Eldeen, Q'Barra, Aerenal//
 * Twin Sword Style: //Valenar (Elf - replace w/ Scimitar or Double Scimitar), Aerenal//
 * Unnatural Enemy (PGtE): //Eldeen Reaches, Shadow Marches//

Poison Dusk Lizardfolk Humanoid Class (for purposes of Gestalting; supercedes Monster Manual III//):

 * ~ **Lvl** ||~ **HD** ||~ **BAB** ||~ **Fort** ||~ **Ref** ||~ **Will** ||~ **Special Abilities** ||
 * 1 || - || - || - || - || - || Natural Armor (+1), +2 Dex, -2 Cha, Low-light Vision, Chameleon Skin (+1 Stealth), Tail Bonus (+2) ||
 * 2 || - || - || - || - || - || Natural Armor (+2), +2 Con, Chameleon Skin (+3 Stealth), Hold Breath, 2 Claws (1d3), Bite (1d3) ||
 * 3 || - || - || - || - || - || Natural Armor (+3), Chameleon Skin (+5 Stealth), Tail Bonus (+4), Poison Use ||
 * Skills/Level:** As character class.
 * Class Skills:** As character class.
 * Exotic Weapon Proficiencies:** Bolas, Nets

Original "Mourning in Khorvaire" material and specific House Rules -- © 2007-2015 Herb Helzer. All Rights Reserved. "Eberron," "Dungeons & Dragons," "d20 system," etc. -- ©1995-2015 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.