Heroes+of+Dhakaan

Heroes of Dhakaan (//Maabin'Dar//) are //ja noi// //[|oni] // spirits that were forcibly merged with an unknown number of the mutated goblinoids (//Dekanter'Dar//, or "feral people") living in Seven Caves ( // Tangaac Shagaan) //mountain by an //eldritch machine// on 14-15 Eyre 998 YK. These creatures appear as oversized goblins, some with arms like bugbears, others with sharp horns sprouting from their foreheads. Both kinds exhibit unearthly attributes and have distorted appearances. Their skin blazes a fiery red, and their eyes glitter with cold, tactical calculation. Those that survived the Incident that blew the top off the mountain, soon gained weapons and armor, claimed affiliation with the lost Dark Hands (//Draar'Mac//) Clan, and may be planning to conquer Darguun.

Driven by the possessing //oni// spirit within, a Hero of Dhakaan lives to fight, displaying an insatiable thirst for combat and pursuing trials of battle and bloodshed. While many //duur'kala// (and certainly their creator Kriilla Darkhand) believe these spirits were once living Hobgoblins of the Dhakaan era, others think this impossible -- to the best of their knowledge, all mortal souls invariably go to Dolurrh, therefore these spirits are nothing more than Shavarath outsiders possessing mortal bodies for their own ends. Whatever the truth, these newborn hybrids, with their broad, tightly muscled physiques and prowess in combat, inspire [|awe] within subject goblinoids, who see them as true heroes of the lost Dhakaani empire, come to ensure victory in their conquests.

LE Medium [|outsider] ([|goblinoid], [|native], [|oni], [|shapechanger]), FTR 4 **Init** +3; **Senses** [|darkvision] 60 ft., scent; [|Perception] +10
 * **Hero of Dhakaan Brute (//Ja Noi Oni// merged w/ //Dekanter'Dar// Goblinoid) CR 8 ** ||
 * XP 3,200 **

**hp** 103 (9d10+45); [|regeneration] 3 (acid or fire), bravery (+1 to Will saves vs. fear)
 * DEFENSE **
 * AC ** 27, [|touch] 14, [|flat-footed] 24 (+4 [|armor], +3 [|Dex], +10 [|natural])
 * Fort ** +10, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Ref **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +8, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Will **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +6

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Melee** mwk [|flail, heavy] +17/+12 (1d10+11, 19-20/x2, disarm, trip), Gore +12 (1d8+7) or Gore +17 (1d8+10)
 * <span style="font-family: 'Times New Roman',serif;">OFFENSE **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Speed **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 30 ft. (40’ w///longstrider//)
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Ranged ** <span style="font-family: Arial,sans-serif; font-size: 10pt;">[|javelin] +12/+7 (1d6+6)


 * <span style="font-family: Arial,sans-serif; font-size: 10pt;"> Special Attack **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Powerful Charge (Gore): +19 (3d6+10)

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Spell-Like Abilities** (CL 9th; [|concentration] +8)
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">3/day **<span style="font-family: Arial,sans-serif; font-size: 10pt;">— [|//cheetah's sprint//]<span style="font-family: Arial,sans-serif; font-size: 10pt;"> (swift), [|//awe//]<span style="font-family: Arial,sans-serif; font-size: 10pt;"> (swift), [|//longstrider//], [|//magic fang//]<span style="font-family: Arial,sans-serif; font-size: 10pt;">, //__swift fly__// (swift; as //__fly__// but duration=1 round)
 * **1/day**—[|//bull's strength//]


 * <span style="font-family: 'Times New Roman',serif;">STATISTICS **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Str **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 22 (18 normal), **Dex** 16, **Con** 20, **Int** 12, **Wis** 13, **Cha** 14
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Base Atk **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +9; **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMB **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +18 (+21 trip); **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMD **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 28 (+30 vs. trip)

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Feats** [|Improved Natural Attack], Improved Powerful Charge, Improved Trip, [|Power Attack] (-3/+6), Powerful Charge, Weapon Focus (heavy flail), Weapon Focus (gore), Weapon Specialization (heavy flail) <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Skills** [|Acrobatics] +12, [|Bluff] +11, [|Climb] +11, [|Disguise] +11, [|Intimidate] +11, [|Perception] +10, [|Sense Motive] +10, [|Stealth] +11, [|Survival] +10

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Languages** Common, Goblin


 * <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">SQ **<span style="font-family: Arial,sans-serif; font-size: 13.3333px;"> serene fighter


 * <span style="font-family: 'Times New Roman',serif;">SPECIAL ABILITIES **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Serene Fighter (Su): **<span style="font-family: Arial,sans-serif; font-size: 10pt;">A Hero of Dhakaan is extremely disciplined and maintains its focus even in the midst of combat. Once per day as an [|immediate action], it may reroll a [|Will] save.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">Given time to prepare, a //Maabin'Dar// Brute enters battle with //<span style="font-family: Arial,sans-serif; font-size: 10pt;">bull's strength //<span style="font-family: Arial,sans-serif; font-size: 10pt;">, //<span style="font-family: Arial,sans-serif; font-size: 10pt;">magic fang //<span style="font-family: Arial,sans-serif; font-size: 10pt;"> and //<span style="font-family: Arial,sans-serif; font-size: 10pt;">longstrider //<span style="font-family: Arial,sans-serif; font-size: 10pt;"> already cast (figured into its combat stats). With less time, it will cast its spell-like abilities in that order, if possible. A group of Brutes will initiate battle with a volley of javelins, followed by Powerful Charge attacks into the front rank, using //cheetah's sprint// as needed to close the distance before enemies can react. Against obvious spellcasters or leaders, the Brute will use //awe// in an attempt to demoralize that foe. They will use the Trip combat maneuver to give allies a chance to strike prone enemies, and //swift fly// to retreat and regroup before resuming combat, either with another volley of thrown javelins or Powerful Charge.
 * <span style="font-family: 'Times New Roman',serif;">TACTICS **

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Organization** solitary, patrol (2–4), warband (2 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">3, plus 2 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">–3 <span style="font-family: Arial,sans-serif; font-size: 10pt;"> Skirmishers and 8–15 [|hobgoblins]), or company (4 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">6, plus 4 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">6 Skirmishers, 20–50 [|hobgoblins], 1–2 lieutenants [fighter 6] and 1 warlord [fighter 8-10]). Higher-level Brutes add the Weapon Specialization (gore), Cleave, Dazzling Display, Outflank and Improved Critical (heavy flail) feats, in that order, and choose the Armored Confidence advanced armor training and Dazzling Intimidation advanced weapon training. Additional Skill ranks go to Intimidate, Perception, Acrobatics and Stealth, in that order. <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">//Maabin'Dar// fight to the death. <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Treasure** standard (masterwork [|chain shirt], masterwork [|heavy flail], 5 [|javelins], other treasure, including potions they can use). Lieutenants have +1 heavy flails and +1 chain shirts; for Warlords, increase to +2.
 * <span style="font-family: 'Times New Roman',serif;">ECOLOGY **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Environment **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> temperate or warm hills

<span style="font-family: Arial,sans-serif; font-size: 10pt;">A Hero of Dhakaan Brute stands a little over 6 feet tall and weighs about 220 pounds, but its hunched appearance makes it appear shorter.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">LE Medium [|outsider] ([|goblinoid], [|native], [|oni], [|shapechanger]), FTR 4 <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Init** +6 (+4 normal); **Senses** [|darkvision] 60 ft., scent; [|Perception] +13 (+10 normal)
 * **<span style="font-family: Arial,sans-serif; font-size: 12pt;">Hero of Dhakaan Skirmisher (//Ja Noi Oni// merged w/ //Dekanter'Dar// Goblinoid) CR 8 ** ||
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">XP 3,200 **

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**hp** 103 (9d10+45); [|regeneration] 3 (acid or fire), bravery (+1 to Will saves vs. fear)
 * <span style="font-family: 'Times New Roman',serif;">DEFENSE **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">AC **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 29, [|touch] 17, [|flat-footed] 22 (+2 [|armor], +6 [|Dex], +1 dodge, +10 [|natural])
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Fort **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +10, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Ref **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +11, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Will **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +6


 * <span style="font-family: 'Times New Roman',serif;">OFFENSE **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Speed **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 30 ft. (40’ w///longstrider//)
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Melee **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Claws +14/+9 (1d8+4)
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Ranged **<span style="font-family: Arial,sans-serif; font-size: 10pt;">mwk large [|composite longbow] +19/+14 (2d6+7, 19-20/x3) or +16/+11 (2d6+13, 19-20/x3); -1/-1 if >30’

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Special Attack** Pounce (Claws): Make 2 Claw attacks when charging

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Spell-Like Abilities** (CL 9th; [|concentration] +8)
 * **<span style="font-family: Arial,sans-serif; font-size: 10pt;">3/day **<span style="font-family: Arial,sans-serif; font-size: 10pt;">— [|//aspect of the falcon//]<span style="font-family: Arial,sans-serif; font-size: 10pt;">, [|//longstrider//], [|//magic fang//]<span style="font-family: Arial,sans-serif; font-size: 10pt;">, [|//magic weapon//]<span style="font-family: Arial,sans-serif; font-size: 10pt;">, //__swift fly__// (swift; as //__fly__// but duration=1 round)
 * **1/day**—[|//cat's grace//]


 * <span style="font-family: 'Times New Roman',serif;">STATISTICS **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Str **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 16, **Dex** 22 (18 normal), **Con** 20, **Int** 12, **Wis** 13, **Cha** 14
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Base Atk **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +9; **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMB **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +18; **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMD **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 29

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Feats** [|Deadly Aim] (-3/+6), Dodge, [|Improved Natural Attack], Point Blank Shot, [|Precise Shot], Weapon Specialization (composite longbow), Weapon Focus (composite longbow), Weapon Focus (claws) <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Skills** Acrobatics +13, [|Bluff] +11,[|Climb] +11, [|Disguise] +11, [|Survival] +11, [|Intimidate] +11, [|Perception] +10, [|Sense Motive] +10,[|Stealth] +11

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **Languages** Common, Goblin

<span style="font-family: Arial,sans-serif; font-size: 10pt;"> **SQ** serene fighter


 * <span style="font-family: 'Times New Roman',serif;">SPECIAL ABILITIES **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Serene Fighter (Su): **<span style="font-family: Arial,sans-serif; font-size: 10pt;">A Hero of Dhakaan is extremely disciplined and maintains its focus even in the midst of combat. Once per day as an [|immediate action], it may reroll a [|Will] save.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">Given time to prepare, a //Maabin'Dar// Skirmisher enters battle with //cat's grace//, //aspect of the falcon//, //magic weapon//, //magic fang// and //longstrider// already cast (figured into its combat stats). With less time, it will cast its spell-like abilities in that order, if possible. Skirmishers will shoot at obvious spellcasters and leaders first, letting any Brutes or Hobgoblin/Bugbear followers screen for them. They will use their Pounce ability (and //swift fly//, if needed) to finish off a wounded foe, even if it means dropping their bow. They will also use //swift fly// to retreat and regroup, then resume shooting at enemies.
 * <span style="font-family: 'Times New Roman',serif;">TACTICS **

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Organization** solitary, patrol (2–4), warband (2 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">3, plus 2 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">–3 <span style="font-family: Arial,sans-serif; font-size: 10pt;"> Brutes and 8–15 [|hobgoblins]), or company (4 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">6, plus 4 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">– <span style="font-family: Arial,sans-serif; font-size: 10pt;">6 Brutes, 20–50 [|hobgoblins], 1–2 lieutenants [fighter 6] and 1 warlord [fighter 8-10]). <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">Higher-level Skirmishers add the Weapon Specialization (claws), Mobility, Shot on the Run, Exceptional Pull and Point Blank Master feats, in that order, and choose the Armor Specialization advanced armor training and the Weapon Master (Burrowing Shot) advanced weapon training. Additional Skill ranks go to Acrobatics, Stealth, Perception and Intimidate, in that order. //Maabin'Dar// fight to the death.
 * <span style="font-family: 'Times New Roman',serif;">ECOLOGY **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Environment **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> temperate or warm hills

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Treasure** standard (masterwork leather armor, masterwork large [|composite longbow] (+3 str), other treasure <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">including potions they can use). Lieutenants have +1 bows and +1 leather armor; for Warlords, increase to +2.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">A Hero of Dhakaan Skirmisher stands a little over 6 feet tall and weighs about 190 pounds, with a lean build, long, powerful arms and sharp claws. The composite longbows they carry are sized for Large creatures, but they suffer no penalty when using them.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">NE Medium humanoid ([|goblinoid]) <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Init** +3; **Senses** [|darkvision] 60 ft., scent; [|Perception] +9
 * **<span style="font-family: Arial,sans-serif; font-size: 12pt;">Feral Goblinoid (//Dekanter'Dar//) CR 3 ** ||
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">XP 800 **

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**hp** 38 (5d8+10); [|fast healing] 3
 * <span style="font-family: 'Times New Roman',serif;">DEFENSE **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">AC **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 19, [|touch] 13, [|flat-footed] 16 (+3 [|Dex], +6 [|natural])
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Fort **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +3, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Ref **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +7, **<span style="font-family: Arial,sans-serif; font-size: 10pt;">Will **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +2


 * <span style="font-family: 'Times New Roman',serif;">OFFENSE **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Speed **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 30 ft.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Melee **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> Claws +7 (1d8+3)
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Ranged ** hurled rock <span style="font-family: Arial,sans-serif; font-size: 10pt;">+6 (1d4+3)

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Special Attack** Pounce (claws): Make 2 Claw attacks when charging


 * <span style="font-family: 'Times New Roman',serif;">STATISTICS **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Str **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 16, **Dex** 16, **Con** 14, **Int** 5, **Wis** 12, **Cha** 7
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Base Atk **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +3; **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMB **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> +6; **<span style="font-family: Arial,sans-serif; font-size: 10pt;">CMD **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> 19

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Feats** Weapon Focus (claws), [Bonus] Improved Natural Attack (claws), Skill Focus (Perception), Skill Focus (Stealth) <span style="font-family: Arial,sans-serif; font-size: 10pt;">**Skills** Climb +7, Perception +9, Stealth +11, Survival +9 | **Racial Modifiers** +4 Survival, +4 Stealth

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Languages** Goblin (an archaic Dhakaani dialect, spoken crudely)

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**SQ** stalker | **Weaknesses** suggestible, light blindness

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Light Blindness (Ex):** Living in deep caves, feral goblinoids are blinded for 1 round if exposed to bright light, such as sunlight or the //daylight// spell. Such creatures are dazzled as long as they remain in areas of bright light.
 * <span style="font-family: 'Times New Roman',serif;">SPECIAL QUALITIES **
 * Stalker (Ex):** Perception and Stealth are always class skills for //Dekanter'Dar//.
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Suggestible (Ex): **<span style="font-family: Arial,sans-serif; font-size: 10pt;">The //Dekanter'Dar// are especially susceptible, taking a -4 penalty on Will saves to resist charms and other mind-affecting spells or effects.

A family or troupe will throw rocks from hidden positions, then try to escape. An individual will hide or flee. If forced into melee, a //Dekanter'Dar// will use Pounce and slash with its claws until the target stops moving, then repeat on the next closest enemy. They will try to extinguish any light source that triggers their light blindness.
 * <span style="font-family: 'Times New Roman',serif;">TACTICS **

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Organization** solitary, family unit (2–4), troupe (8 <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">–10 <span style="font-family: Arial,sans-serif; font-size: 10pt;">, plus 1 6 HD Alpha with +7 Intimidate who wields a broken stalactite as a crude greatclub). If attacked or encountered in their sleeping areas, //Dekanter'Dar// will fight to the death. Otherwise, they avoid contact with intruders; their high Perception and Stealth means many pilgrims seeking the Draconic Prophecy never encounter one.
 * <span style="font-family: 'Times New Roman',serif;">ECOLOGY **
 * <span style="font-family: Arial,sans-serif; font-size: 10pt;">Environment **<span style="font-family: Arial,sans-serif; font-size: 10pt;"> cave complexes

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Treasure** poor (baubles or other small found items, occasionally valuable) <span style="font-family: Arial,sans-serif; font-size: 13.3333px;">.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">**Appearance:** A //Dekanter'Dar// Goblinoid would be nearly 6 feet tall if standing upright, but most of the time they hunch down, using both arms and legs to travel. They weigh around 150 pounds with a lean build, muscular arms and sharp claws. Males have a blunt horn above the forehead. Skin coloration ranges from dull red to mottled gray. They have large eyes and pointed ears, giving them exceptional senses in the dark recesses of their mountain home.

<span style="font-family: Arial,sans-serif; font-size: 13.3333px;">These feral creatures are the resilient, true-breeding descendants of monstrous experiments conducted nearly 7,600 years ago by the Goblin //dashoor// Kriilla Darkhand, as part of her grand plan to build an army capable of fighting the Daelkyr hordes expected during the Fifth Incursion from Xoriat. She took captured Daelkyr creches and reworked them to transform Hobgoblin infants into a new kind of abomination: Faster, stronger, harder to kill, but also less intelligent and weak-willed -- perfect vessels to be possessed by spirits from Shavarath she believed to be Heroes from the early Dhakaani Empire. This blasphemy required a mystical location, so with her Emperor's permission she commandeered the most sacred spot in all Dhakaan, the mountain home to the famed Seven Caves (and the highest peak in the Seawall Mountain range), //Tangaac Shagaan//.

<span style="background-color: #ffffff; font-family: arial,helvetica,sans-serif; font-size: 13px;">By the time the Fifth Incursion arrived, the feral goblinoid population was estimated at between 5,000 and 7,000. After her attempt to possess the creatures failed, the //Dekanter'Dar// were hurled into battle as an untrained mob. Most died fighting the Daelkyr hordes; the few survivors settled permanently in the Seven Caves and starting breeding naturally. The interior of // Tangaac Shagaan // has a surprisingly robust ecosystem, with edible algae on the walls, insects and spiders, fungi and mushrooms lining the cavern floors, and blind fish in deep fresh water pools. In fact, when the // Dekanter'Dar // scratch algae patches off the walls, they leave behind patterns that pilgrims say manifest aspects of the Draconic Prophecy. These offerings are enough to keep the population alive, but they probably still number between 5,000 and 7,000. The exterior of the mountain is controlled by a large flight of Wyverns, who pounce on any //Dekanter'Dar// unlucky enough to leave the Caves.

Original "Mourning in Khorvaire" material and specific House Rules -- © 2007-2017 Herb Helzer. All Rights Reserved. "Eberron," "Dungeons & Dragons," "d20 system," etc. -- ©1995-2017 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.