Muster+of+the+Shaar

On Midwinter 1374, the year of Lightning Storms, the tribes of the Shaar mustered into a host. The Syl-Pasha of Shaarmid joined them with a small contingent of light infantry and Adventuros, whom he promised title and office upon victory. The dwarves, who had promised a contingent at the council, were strangely absent from the muster.

Order of Battle
Each tribe fielded its own contingent, led by a warrior-class chieftain. Typically, the chief was between 10th and 13th level, a powerful warrior by himself. Each leader had a bodyguard of 10 7th level warriors, and among the ranks, the typical warriors were level three, with one in twenty warriors level 5, one in fifty level 7, and one in 300 level 9 (the subgenerals and immediate rivals of the chieftain).

Command Team
Lia Nightbreeze, General-Elect of the Shaarmid Liberation Army Brd 1/Wiz 5/Incantrix 8 Dacker Ronheid Rena Olafsdottir Kethiel Wintermist Vytorrin

Eagle Tribe Contingent (4.88%)
The Eagle tribe's contingent was the smallest, after the decimation of its many druids in the treachery of Sibiliante, the demon occupation in its immediate territory, and many clans invading Lapaliiya and the Border Kingdoms in search of safety and food. The Eagle tribes were once the stereotypical image of the Shaaran raider, fielding armies comprised of light horse archers. Their skill in long-range skirmishing was unmatched, and Eagle warriors were sought as scouts in armies for their especially keen eyes. Typical eagle warriors are Rgr2/Ftr1.
 * ~1,000 horse archers.** Studded Leather, MW Composite shortbow, scimitar.
 * Spellcasting:** Drd9, Tot9, Clr7, Drd7, two Drd5, one Sorc8 (air).

Ankheg Tribe Contingent (14.63%) (5.85%)
The Ankheg tribe's totem doubled as its namesake, and Totemist meldshaping traditions were strong among the Ankheg. A favored tactic of the Ankheg was a concealed ambush by skirmish infantry concealed in tall grass. The tribe's cavalry wears heavier metal armor, at great expense. Typical Ankheg warriors are Ftr2/Bar1 (PHBII variant)
 * ~3,000 skirmish infantry**: Spear, Leather, Javelins.
 * ~1,200 Medium-Heavy Cavalry**: Longspear, Composite Shortbow, scimitar, Splint Mail, Quilted Barding.
 * Spellcasting**: Clr9, two Clr7, five Clr5, two Tot7, one Tot5, Inc7

Cheetah Tribe Contingent (14.63%)
The Cheetah tribe's tradition emphasises fleetness of foot to the proscription of horses. Cheetah warriors are at once cunning and fast, and echo the 'warbands' of ancient Gaul and Britain, leaping wholesale over their foes, penetrating into the enemy unit and creating a chaotic, swirling meleé. Their charge is renown for its speed, and across open ground they charge at the sprint. Typical Cheetah warriors are Ftr2/Bbn1 (whirling frenzy variant). Cheetahs worship Tempus, Talos, and Malar.
 * ~3,000 light infantry:** Spear, Large shield and Scimitar or Falchion, Studded.
 * Spellcasting:** Drd7, Clr7, Tot9, three Drd5, three clr5, two tot5.

Lion Tribe Contingent (12.20%) (4.88%)
The lion tribe favors a two-weapon style; in combat, they wield their pairs of weapons with great effect. Lions are known for having an overabundance of charisma and leadership, and are prone to one-upsmanship. A typical Lion Tribe warrior is a rgr2/Warblade1 (TC, IH). (lion AC is 1 higher than anticipated because the eldest daugter of a family knows the Ritual of Scales feat, and blesses her husband and sons with the +1 natural armor bonus. Cheetah Totemists' chief beast is the Dragonne.)(it has been Suggested the Lions have a brass dragon bloodline, but this has never been proven.) The lions overwhelmingly worship Nobanion, and have some paladins among their number.
 * ~2,500 Light cavalry:** Kukri, Kukri, Studded, quilted barding.
 * ~1,000 Light infantry:** Kukri, Kukri, Studded.
 * Spellcasting:** Clr9, two Clr7, one Clr5. One Sorc 8, two Sorc6, Sorc4/Dragonfire Adept3/Eldritch Theurge 4--Gabriél del Ascensíon.

Hyena Tribe Contingent
Through the Machinations of Sibilante, the Hyenas hold sway over tribes. Most fear what he is capable of, should they defy his machinations, and many believe he has a greater shadow lurking behind him that lends him power. Even the righteous Lions are cowed by threats of his reprisal. Hyena warriors, however, are not known for any special ferocity, and make use of trip techniques supplemented by polearms. They are specialists in night-fighting and hit-and run tactics that have enabled raids and terror attacks that have gained the upper hand for the Hyenas. Typical Hyena Warriors are Ftr2/Hexblade1. Hyenas worship Mask, Shar, Tempus, and Malar.
 * ~3,000 medium cavalry:** lt. flail, lg. shield, composite shortbow, Hide Armor, Quilted Barding.
 * ~1,000 skirmish infantry:** Ranseur, Studded Leather, slings. These low-born hyenas, many of whom have wild elf blood from a long-ago alliance, are just as likely to be Scout3.
 * Spellcasting:** Clr 9, Drd 7, two clr7, six clr5, warlock 10 Lhestus the Dark.

Rhino Tribe Contingent (19.51%) (3.9%)
The Rhino tribe was once the most feared of the Shaar, whose charge was nigh-unstoppable. Whether because of their thickly-muscled frames, or some quirk of training and ability, their mounted charge rivals that of the Purple Dragons of Cormyr. Their impetuousness leads them into danger, however, and on many occasions the Rhinos have pursued fleeing enemies straight into a Trap. When the Rhinos hold the line, however, their fortitude is equal to or greater than the Ankheg. The machinations of Sibilante hit them hardest, when he attempted to hijack their leadership during his alliance with the beholder Xothchol. A typical Rhino Warrior is a Ftr2/Crusader1 (WR/DS). Rhino Crusaders are simply devoted to their community and tribe; differences in alignment often lead to duelling, and many of the best minds of each generation are lost to 'gentlemen's settlements.' In wartime, strict taboos prevent disagreement, and the Rhinos stand together. Rhinos worship Tempus, Malar, or Nobanion.
 * ~4,000 Heavy cavalry:** lt. lance, scimitar, lg. shield, Splint Mail, hide barding. Rhinos are apt to dismount in circumstances that dictate it neccssary.
 * ~800 Skirmish Infantry:** Longspear, javelins, Studded. These are not auxiliaries; rather, the more dextrous Rhinos and young bravos run near the cavalry in support, covering their flanks, shielding them from unwanted charges, and providing fire support.
 * Spellcasting:** Two Clr7, eight clr5.

The Syl-Pasha's force
The Syl-Pasha's 'force' is a ragged collection of: those that have something to recover in the city, and are willing to fight for it, Those that remain loyal to the Syl-Pasha, notably his Vizier (Diviner3/Master Specialist 6), Hakim Loreweaver, and his palace guard, a clan of elite Stone Giants that has sworn a covenant to the Syl-Pasha's office. Those the Syl-Pasha has offered rewards, in the form of tax breaks, land, office, or promises. Whether or not he can provide the rewards promised, the Syl-Pasha has pieced together a pack of adventurers, from level 3-7, numbering thirty or forty. They are willing to risk their lives for their reward, and given their lack of teleportation magic, their lives are at great risk,

Other Forces
The Mysterious Council Keeper, a powerful Druid/Wizard Hybrid, has not yet been seen. He has been known to conceal himself in animal form for many days at a time, and may be watching over the proceedings. The Dragon Combat Wing a confederation of young metallic dragons under the leadership of the Gold Wyrm Lysander the Shining. So far, this force has only provided air cover and has neither convened with the council or offered its strength.