Continuation+of+Events+of+Zarantyr+12+990YK

Borat discovered that his producer and his self were going to get their chance to see the US and A. After giving a short documentary on Kazakhstan, including the running of the Jew, Borat packed his bags and took a plane to New York City. Once in the US and A, he began introducing himself to everyone, "Hello, my name is Borat! I am first time in US and A! High Five!"

And then...
Having invaded an underground Goblin lair, dug into the hill underneath the ruins of the Dhakaani monument (near the Murnie Homestead), the party realized they were in for a fight. With few light sources -- Corwin's new headband and a sunrod -- their advance into the lair was cautious. By contrast, the defenders -- all with darkvision -- were very active. As the shouts of "CAW! CAW!" echoed in the closed-in space, a small force of two Hobgoblin warriors, two Goblin sneaks and a Goblin wielding twin swords, met the party in a tight corridor near the entrance they'd found.

Meedill, in the rear, heard noises coming from the entrance shaft, and was the first to meet Stend Bakker, a priest of the Sovereign Host who'd followed the party in hopes of reclaiming the bodies of the slain Murnie family for proper burial. The bodies, along with the dead Goblins and Hobgoblins from the fight at the homestead, were missing when the Brelish Army force arrived.

In short order, Draco, Colden and Corwin engaged the Goblinoids, approaching a large open space filled with the sounds of Hobgoblins and Goblins setting up defenses. Then, out of the darkness, a small object landed at their feet. Instantly the area (20' radius) was filled with gray fog, and absolute silence. Stalemate. The //blitzkrieg// on the Goblinoid lair had become a //sitzkrieg// of move and countermove.

Then, from back at the entrance, four ropes drop down, followed by four Hobgoblins rappelling down the shaft. Meedill stands his ground, hitting them with a Burning Hands, before being driven back. Behind the Hobgoblins comes a Goblin Blue, presumably the same Psion the party tangled with before. In the confusion that follows, Meedill falls, Corwin nearly drops from successive Mind Thrusts, but all four Hobgoblins are killed. Colden chases the Blue up the ropes to the lair's entrance -- and is confronted by a mean-looking Hobgoblin wielding twin leaf-bladed swords. Rather than face the Bladebearer alone, Colden drops back down the shaft, barely avoiding the spiked pit trap which I forgot to mention in this narrative but was there all along (having hurt Meedill and Corwin). We leave our heroes deep in the lair, near a closed door by a crude forge. The Eberron Shard spewing the fog and silence is behind them. On the other side of the door, Draco smells something like rotting meat.

Meedill was stabilized -- and boy if THAT wasn't an agonizing decision for the party's supposed healer, Corwin (real old-school way to treat an NPC, even if that status is only temporary) -- and left lying near the entrance in a pile of dead Hobgoblins. The rest of the party -- Corwin, Colden, Draco, Stend and NoName -- are about to decide what to do next. They still only have two light sources (Corwin's headband and a dagger with a Light spell cast on it by Meedill), and there's an unknown number of Goblinoids remaining in and around the lair. The //duur'kala// (female Hobgoblin Bard) and Diizina the Barghest have not been seen.