Spellplague

What the PCs Know:
The Spellplague is manifesting in several ways.
 * **Weave Users are Going Mad**, or The plague madness.
 * **Wild Magic Storms across the realms**, especially in Halruaa, which is unreachable by teleportation.
 * **A plague that vaporizes some near the azure storms, warping others into massive juggernauts.**
 * **The dissapearance of whole areas**, as if they never existed, or replaced by villages speaking wholly different tongues and folk that have never heart of the lands of Toril.

Other things happening:
 * Some of those afflicted by the madness have sold themselves into the service of Cyric. Grand armies gather in his name.

Gather information DC 25: Mystra is dead. Wizards are going insane by the dozen, and those that remain sane are warring with each other over how to calm the situation. 'By any means' and 'strange bedfellows' is the rule of the day. The whole world is at stake, after all. GI DC 25: Azuth, Velsharoon, and Savras have ceased to grant spells. Dweomerheart is unreachable by plane shift or color pool. GI DC 30: Halruaa is being enveloped by the blue spellstorm, an area of wild, very wild, magic, in the form of an Azure Storm. Another roils near Turmish. Knowledge (religion) DC 30: The chosen of Mystra, the Seven Sisters, carried in them Mystra's divine power.

Magic Items seem to be functioning fine.

Vision, Mystra: A variety of images; a plethora of stories. Shadows clench around her body, strangling her; a dagger pierces her heart.


 * The Plague Madness:** When casting a given level spell for the first time in a day, make a Will Save. //(E.G, when first casting a first level spell for the first time in a day, make a save.)//
 * Shadow Weave Users need not Save at all. (for purposes of this game no shadow weave users will be allowed at startup.  As a plot development, characters may, at their wish, begin using the Shadow Weave by taking the appropriate feats.


 * IF** a spellcaster **only** casts spells whose DC is so low that he would only fail on a roll of 1 (due to autofail rule), he must only save once in a day, at a DC of CL+1 per previous success. This mode of resistance only works if the caster is sequestered away from anyone at all afflicted (any WIS damage persisting).

//Example: Quann Nightbreeze is a Wiz 3/Archivist 3/Mystic Theurge 4 with the practiced spellcaster feat. His CL is 10 with arcane spells. He has a wisdom of 12, and a cloak of protection +1; his base save bonuses are +3 (wiz), +3 (archivist), and +3 (Theurge). He is a half-elf. Thus, his Will save is +11, and adding 1 (the minimum on a d20), plus 2 for being a half-elf, this is a 14. If he only casts spells in a given day of levels 0 through 4 (CL+Spell level), he may save only once per day.

He can therefore cast all his daily spells while only saving once per day (he can only cast 4th level wizard spells). The DC for this once daily save will begin at a low DC (10), which he will only fail on 1, but this will become more difficult as time goes on. And who knows if he will last out the plague while hiding from other spells and his own power (eventually)


 * DC:** is the spell's level+Caster Level. Modifiers to save:
 * +5 within (other caster's CL)*5ft of an afflicted individual. OR persisting spell is in effect on caster from afflicted individual. (//E.G, being scried by an afflicted individual can drive you mad...and note that the afflicted are paranoid and given to scrying their enemies and former friends...)
 * +5 within wild magic zone.


 * Other reasons to Save:** Take 1 WIS damage whenever failing your save vs. an afflicted spellcaster's magic. Thus, non-spellcasters can also be driven mad by this, albeit slowly.  If you accept a spell (voluntarily fail save) take 1 wisdom damage.  On a 1 there is also 1 depravity inflicted.


 * Bonuses to Save:**
 * Heal checks made in place of saves count the lower of ranks in Knowledge (arcana) or Heal.
 * +2 On Outer Plane (Hypothesis: the weave is less relevant than the divine starstuff of the plane, but the caster is still made of threads from Mystra's Weave)
 * +4 Elf Characters (Hypothesis: Corellon has ever had elven magic within his sphere.)
 * +2 Half-Elves
 * +4 Spell cast is from a hybrid arcane casting class (E.G., Bard, Duskblade, Beguiler.)

D3 Wisdom Damage. Restoration spells/magic must succeed at a caster level check equal to 20+Afflicted CL or the spell fails. On a roll of 1, one point of damage is instead Wisdom Drain. Accelerated healing from heal skill has a +20 DC.
 * Results:**

When the Wizard falls to 0 wisdom, she becomes paranoid and berserk (NPC with the Tainted Raver Template). Natural healing of wisdom damage ceases entirely, but //Restoration// magic that succeeds at a DC 20+(Raving caster's level) caster level check can bring the subject back to a comatose, non-raving state at 0 Wisdom.

Revival from this state is thus possible...but unlikely.