Zhentarim+in+the+Marches


 * Shieldmeet 1372:** A band of Zhentarim Agents are dispatched to the Silver Marches. Their mission, to distabilize the region and establish Black Network Trade Routes back to Zhentil keep. The Campaign will preview with the Parties journey across the Black Road, a trail carved through Anauroch leaving Zhentil Keep.

The Silver Marches, established less than a year ago is a new land of prosperity. Silverymoon, it's capital stands as a testiment to the wills of Men, Elves, and Dwarves having been built in the image of all three races. Your characters will be low level Zhentarim agents working to spread your organizations control into the region.
 * Campaign Synopsis:**

//Rules Set:// We will be using Pathfinder Core Rules supplemented by Forgotten Realms books (3.0/3.5) and the Complete Series. Other books may come into play as needed. Since we're merging various rules sets things will have to be adapted and changed and thus I don't want to get in over my head with unnecessary convertions. Character creation and growth will have to be a co-operative process as we interpret how old edition feats, skills, spells, and abilities mesh with the Pathfinder Core Rules.
 * House Rules:**

//Stats:// Got a little carried away with dice rolling, but now I have to live with it. All characters have produced stats using 4D6 drop the lowest allowing upwards of 4 re-rolls on all stats until a suitable stat block was achieved or the player hit a +10 total modifier or above.

//Races:// All races found in the Forgotten Realms campaign setting are allowed, changes to races to account for Pathfinder rules set will be as follows: Humans: As listed in Pathfinder Core Rules Gold Dwarves: Gray Dwarves: Shield Dwarves: As listed in Pathfinder Core Rules. Drow: Moon Elves: As listed in Pathfinder Core Rules Sun Elves: //Stat changes:// +2 Int, -2 Con, +2 Cha Wild Elves: Wood Elves: //Stat Changes:// +2 Str, +2 Dex, -2 Con, -2 Cha //Favored Class:// Ranger Deep Gnomes: Rock Gnomes: As listed in Pathfinder Core Rules Half-Elves: As listed in Pathfinder Core Rules Half-Drow: As Half Elf in the Pathfinder Core Rules except replace Low-light vision with Darkvision 60ft. and replace Elf Blood for Drow Blood. For all magical purposes Half-Drow are considered Drow. Half-Orcs: As listed in Pathfinder Core Rules Ghostwise Halflings: Lightfoot Halflings: As listed in Pathfinder Core Rules Strongheart Halflings: Aasimar: Air Genasi: Earth Genasi: Fire Genasi: Water Genasi: Tiefling:

//Regions:// Player's should pick a starting region for their character regardless of whether or not they will be taking the Regional Feat associated with said region. This is to assist in establishing backstory. Regions are listed in the Player's Guide to Faerun and the DM can assist in choosing the most appropriate region for your character.

//Classes:// All classes listed in the Pathfinder Core Rules are available as well as the Oracle and Cavalier. Other Classes in the Complete Books, Tome of Battle, Tome of Magic, and other sources are available as well, upon request.

//Prestige Classes:// All Forgotten Realms and Pathfinder Prestige Classes are available. Other Prestige Classes are available upon request. Characters wishing to embellish their Zhent-ness might want to look at the Zhentarim Spy Prestige Class (Player's Guide to Faerun), the Zhentarim Skymage Prestige Class (Lords of Darkness), and Dreadmaster (Faith and Pantheons).

//Experience:// We will be using the slow character progression table. This is meant less to slow the progress of character advancement and more to allow myself the opportunity to award players experience for things other than combat. Look forward to roleplaying awards, quest completion awards, mvp and brp awards, and the like.
 * Encounter Experience: Given as described in the Pathfinder Core Rules
 * Story Experience: Group Award given upon completion of a story-arc. Base Award 150xp * character level
 * Roleplaying Experience: Individual Award given for Roleplaying your character. Base Experience = 50xp * character level; Modifiers for roleplaying Flaws, Talking in-character, Talking in World Speak, Staying In-character despite hindrence to that characters well being, describing actions your character takes, Staying in Alignment, etc. Minimum XP = 0 * character level; Maximum = 200xp * character level. This award is independent of using Social Skills to complete an encounter.
 * Quest Completion Awards: Group Award Given for completing a quest/mission. Base Award 50xp * character level
 * Most Valuable Player: Individual Award based on group vote. This player recieves 100xp * level for being the Most valuable during a given session.
 * Best Roleplaying Award: Individual Award based on group vote. This player recieves 100xp * level for being the Best Roleplayer during a given session.
 * Snack Honors: Individual Award given to the player for bringing snacks. These players recieve a Coopin!

//Coupons:// I will only be continuing the coupon program for Snack Honor. The player bringing food to the game will recieve 1 roll on the table per $10 (or fraction there of) of food/drink contributed to the enjoyment of the game. All players pitching in for pizza recieve a die roll, +1 die roll for the player who obtains it.

//DM +1/-1 arbitrary bonuses:// More so appearing as a +1, players who make the extra effort to describe their characters actions will likely recieve a +1 to their D20 roll to complete said action.

//Alignments:// All alignments are available as usual, but I must remind everyone that this is supposed to be an Evil campaign, thus alignments of the Evil sort are prefered. With that in mind I must also address the Chaotic Evil alignment. The assumption with Chaotic Evil is that the character will perform as a rampaging murderer and take/kill whomever/whatever he wants. This is simply not true. A Chaotic Evil character is no more prone to killing everything that moves as a Chaotic Good character is prone to causing rebellious uprisings of Government. A Chaotic Evil character may commit acts of robbery and breaking & Entering as opposed to a Lawful Evil characters Ocean's 11-like master plan, but such actions come less from a lack of intelligence and more on the urge to "wing-it"

//Languages:// In the Forgotten Realms all characters speak common, however the common tongue is nothing more than a trade language. Thus characters wishing to have more meaningful conversations with NPCs and each other would likely want to learn the language of the region. That language just happens to be Chondathan. A characters language choices are based upon race and region, characters wishing to learn more languages should spend points on the linguistics skill.

//Age, Height, & Weight:// Players should use the tables listed in the appropriate Forgotten Realms book for these variables to their character. Forgotten Realms campaign setting has most, but more can be found in the Player's Guide to Faerun, and Races of Faerun. The reason for this is that Pathfinder races are of different sizes then those found in Faerun.

//Traits and Flaws:// Characters are welcomed to have traits and flaws from the Unearthed Arcana supplement. These however should be told to the DM and roleplayed through the course of the game. Herb has kindly listed all Dragon Magazine Flaws here (Advantages and Disadvantages), these are also available to you as options.

//Starting Money for 3rd level Characters// Characters will begin play with 3,000gp (As opposed to the previously stated 1,750gp) This wealth is spent as follows:

Fighters, Barbarians, Monks, Paladins, Rangers 750gp Weapons 750gp Armor and Protective Devices 750gp Other Magic Items 450gp Disposable Items like Potions, Scrolls, and Wands 300gp Ordinary Gear and Coins

Clerics, Paladins, Druids, Rangers 450gp Weapons 750gp Armor and Protective Devices 750gp Other Magic Items 750gp Disposable Items like Potions, Scrolls, and Wands 300gp Ordinary Gear and Coins

Sorcerors, Wizards, Bards 300gp Weapons 450gp Armor and Protective Devices 750gp Other Magic Items 750gp Disposable Items like Potions, Scrolls, and Wands 750gp Ordinary Gear and Coins

Rogues, Bards, Rangers 450gp Weapons 300gp Armor and Protective Devices 750gp Other Magic Items 750gp Disposable Items like Potions, Scrolls, and Wands 750gp Ordinary Gear and Coins

Classes listed in more than one category have the option of choosing which category they use. Classes not listed will need GM consultation.