The+Grand+Banqet

This will eventually become home to a theory of how to conduct banquets, councils, and other hullaballoos by fusing the roleplaying game into a quasi-boardgame scenario. To each event is another set of circumstances, and thus a different game. But the theory remains the same:


 * reproduce some of the baroque social activity/diplomacy.
 * produce some tension as to the outcome
 * Motivate and involve all players, through a risk/reward arrangement.

(more to follow)