Detail+Ullracht

Human Warblade 5

STR 16, level increase to 17 DEX 15 CON 15 INT 13 WIS 8 (-8 from flaw) //(remember that your lowest score needs to be 9 or less, so the Flaw would take you to 7 Wis)// CHA 13

Feats
 * (1) (Swapped Later)
 * (1b) Weapon Focus (Mutable; warblade class ability)
 * (f) Power Attack
 * (f) Improved Bull Rush
 * (3) Pushback (when hitting with a melee attack, bull rush foe away/diag&back and move into square)
 * (5b, class) Blind-Fight
 * (5, swap) Martial Stance: Absolute Steel: (+10 speed/+2 dodge AC if 10ft from start)

Flaw: Shaky (-2 to ranged attacks) Flaw: -2 to an ability score

Maneuvers
 * 1: 3, s
 * * Strike: Charging Minotaur, Charge w/bull rush, no AOO, don't have to follow, 2d6+STR damage.
 * * Strike: Leading the Attack: attack, hit causes +4 on allied attacks this round.
 * * Strike: Douse the Flames: target can't make Aoo's
 * * Stance: Stance of Clarity: +2 AC vs. one opponent, -2 vs. others.
 * 2: 4, s
 * * Strike: Steel Wind (strike two foes with the same standard action)
 * 3: 5, s
 * * Battle Leader's Charge: Charge w/o AOO, +10 damage
 * 4: 5, 2s, swap a lower-level for any of legal level;
 * * Stance: Leading the Charge (allies/self +(initiator level) damage to charge attacks)
 * * Swap: Tactical Strike: (+2d6 damage, allies adjacent to hit enemy move 5ft.)
 * 5: 6, 2s
 * * White raven tactics, swift/boost: ally's initiative changes to yours-1 and can act again.

Vital Statistics:
 * HP:** 12+(7*4)+(CON mod*5)=40+10=50
 * Attack:** Base +5, +1 weapon, +1 focus +3 STR
 * AC:** 10+(2(DEXmod))+