Alternate+Class+Features

=Alternate Class Features/Complete Base Class List= The places that alternate features show up are sometimes a bit boggling. The Wizards site is also falling behind on their consolidated lists. In a big way. So, to help, I reckon that one should pile them up in one place and reference them by class. So without further Adieu:

Barbarian

 * Berserker Strength:** (1st) Rage replaged with an auto-start ablity with unlimited use when you fall below a given HP total. PHBII
 * Whirling Frenzy:** (1st) Rage replaced with a bonust to DEX/Ref/AC, Found in Unearthed Arcana
 * Ferocity:** (1st) Rage Replaced with a bonus to DEX/AC, enter as an immediate action, Found in Cityscape WE
 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype.  DM12
 * Uncanny Bravery:** (5th) lose uncanny dodge, gain immunity to dragons' frightful presence and +4 vs. fear. DM13
 * Spell Sense:** (3rd) prq know/arcana 1 rank, lose trap sense, gain the trap sense bonus to your ac vs. spells and spell-likes. CM35
 * Streetfighter** (7th) Lose DR, gain progressive bonuses to charge attacks. Cityscape WE
 * Roof-Dweller:** (1st) Lose fast movement, gain roofwalter as a bonus feat. Cityscape WE
 * Trapkiller:** (3rd) Lose trape sense, gain trapfinding, may use survival @ -5 to search. Disarm mechanical traps with an attack roll.  DS8

Bard

 * Bardic Sage:** Low BAB, more skill points. Found in Unearthed Arcana.
 * Inspire Awe:** (1st) lose inspire courage, gain frightening bardic music ability. DM13.
 * Spellbreaker Song:** (1st) prq 3 ranks perform, 1 rank know/arcana. lose countersong, casters w/in 30 gain 20% spell failure casting verbal spells.  CM35
 * Bardic Knack:** (1st) Lose bardic knowledge, gain the ability to use 1/2(ru) Bard level as your ranks in a skill. PHBII
 * Lore Song:** (1st) Lose bardic knowledge, 1/day+1odd level, immediate: +4 insight to a d20 roll. DS8
 * Mimicking Song:** (1st) Lose countersong, gain a bardic music use that adds a +(2+5/lev) to msilent of you and allies. DS8

Cleric

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype.  DM12
 * Rebuke Dragons:** (1st) lose turn/rebuke undead, you can rebuke/control dragons. DM14
 * Divine Counterspell:** (1st) lose turn/rebuke undead, prq Know(arcana) 1 rank, 1+chamod/day: //dispel magic// counterspell w/o ID. CM33
 * Divine Magician:** (1st) prq know/arcana 1. Gain only one domain, add a div/abj/nec wizard spell to your class list each time you gain the ability to cast a new level of spells.  CM33
 * Spontaneous Domain Casting:** (1st) Lose spontaneous heal/inflict, you can spontaneously cast spells of a given domain. PHBII
 * Divine Restoration:** (3rd) Lose one of your domains granted powers, gain ability to cast //Lesser Restoration//, //Restoration//, and //Greater Restoration// spontaneously. DS9

Crusader

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype.  DM12

Dragon Shaman

 * Shamanic Invocation:** (5th) lose learned aura at 5th level, learn a least draconic invocation. DM13

Druid

 * Aspect of the Dragon** (5th): Lose Wildshape, assume a number of aspects of dragonkind. DM11
 * Phynxkin Companion** (1st): gain a magical phynxkin companion, when you would have devotion, you both get immunity to fear. DM13
 * Elemental Companion** (1st): prq 1rank know/planes, speak an elemental tongue. Gain an elemental companion.  CM33
 * Voice of the City** (1st) Lose wild empathy, gain ability to convey communication w/o language. Cityscape WE
 * Urban Sense** (1st) Lose Nature sense, gain +2 to knowledge (local) and Sense Motive. Cityscape WE
 * Urban Companion** (1st) lose animal compainion, gain familiar. Cityscape WE
 * Iron Constitution** (4th) Lose resist nature's lure, gain Strong Stomach feat, +2 on saves vs. disease. Cityscape WE
 * Go to Ground:** (3rd) Lose Trackless step, you are now unable to be found via urban tracking. Cityscape WE
 * Crowd-Walker:** (2nd) Lose Woodland Stride, your movement is less impeded by crods and debris. Cityscape WE
 * City Soul:** (16th) Lose wild shape (elemental), gain ability to wild shape into small/medium/large animated object. Cityscape WE
 * City-Shape:** (5th) Lose Wild shape, you gain now transform into vermin, tiny animals, swarms, and so on, as opposed to plants and big things. Cityscape WE
 * Spontaneous Rejuvenation:** (1st) Lose spontaneous //SNA//, gain the ability to burn slots for fast healing broadcast. PHBII
 * Shapeshift:** (1st) Lose animal Companion and Wild Shape, gain the ability to shape into abstracted animal archetypes. (i.e, //Forest Avenger//) PHBII
 * Aspect of Nature:** (1st) Lose wild shape, elemental wild shape, assume various aspects such as +8 dex, scent, and so on, without neccessarily changing form. UA
 * Root Walker:** (1st) Lose Wild Empathy, Woodland Stride, Resist Naure's Lure, Gain vermin empathy, move over stone/rock/earthen debris at full speed @ 2nd level, +4 to saves vs spell-likes of aberrations @ 4th. DS9

Favored Soul

 * Favored of Bahamut/Tiamat**: (3rd) lose diety's favored weapon, specialization, also some other stuff; you grow claws, gain dragontouched, learn some sorcerer spells. DM13.
 * Deity's Favor:** (3rd) Lose weapon focus/specialization, now when you cast spells on allies 3*level THP are also granted. PHBII

Fighter

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype. DM12
 * Armored Mage:** (1st) prq: 1 rank Know/arcana. Lose proficiency with medium and heavy armor, one of your arcane classes ignores ASF from light armor and light shields...for spells of fighter level+1.  CM35
 * Elusive Attack:** (6th) Lose 6th level bonus feat, gain a fullround, fullBAB attack; you gain +2 AC which increments upward. PHBII
 * Counterattack:** (12th) Lose 12th level bonus feat, gain a fullround, fullBAB attack; you can immediate anytime until your next bound to melee attack somebody that attacks you. PHBII
 * Overpowering Attack:** (16th) Lose 16th level bonus feat, gain a fullround, fullbab attack @ double damage.  PHBII
 * Dungeon Crasher:** Lose 2nd and 6th level bonus feats, +2 saves/AC vs. traps, +5 on str checks for bb/lg, your bull rushes do 4d6+2STRmod when you push the foe to the wall. @ 6th level, traps bonus is +4, breaker bonus +10, bash attack is 8d6+3STRmod.  DS10.

Hexblade

 * Drakken Familiar:** (4th) Instead of normal familiar benefits, your familiar is a 'drakken' templated creature. DM12.
 * Dark Companion:** (4th) Lose familiar, gain a critter that prowls around and reduces ACs. PHBII

Knight

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype. DM12

Marshal

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. DM12
 * Adrenaline Boost:** (4th) lose grant move action, gain ablity to give THPs to allies w/in 30ft. equal to your marshal level. PHBII

Monk

 * Draconic Fist** (1st): Lose Bonus feat, gain d6 energy damage add +1d6/5 levels, uses/level. DM12
 * Soulwarp Strike:** (1st): Lose Bonus feat, perform a nauseating strike. CM34
 * Spell Reflection:** (2nd): prq know/arcana 1rank. Lose evasion, reflect touch and ray spells back at their attackers, 1+Dexmod. CM35
 * Decisive Strike:** (1st) Lose flurry of blows, gain a full-round, fullBAB attack at -2; deals double damage and +2 stun DC. Gets progressively better.  PHBII
 * Standing Jump:** (3rd) Lose fast movement except @ 12th & 18th levels, leap from still without doubled DCs. DS10
 * Wall Walker:** (4th) Lose slow fall, you may use a move action to run up to 20ft. w/o climbing walls. DS11

Paladin

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype. DM12
 * Rebuke Dragons:** (4th) lose turn undead, you can rebuke/control dragons. DM14
 * Curse Breaker:** (6th) prq know/arcana 1 rank. Lose remove disease, gain //remove curse// 1/week +1/3levels+6.  CM33
 * Divine Counterspell:** (4th) lose turn/rebuke undead, prq Know(arcana) 1 rank, 1+chamod/day: //dispel magic// counterspell w/o ID. CM33
 * Stand Fast:** (5th) Lose special mount, gain immediate action ability to bestow your divine grace ability on allies or as a resist to a bullrush/disarm/trip. Cityscape WE
 * Charging Smite:** (5th) Lose special Mount, now smite evil on charge attacks does an extra 2*Paladin level. PHBII
 * Divine Spirit:** Lose special mount, summon an aura-generating companion; powers an options increase w/level. DS11

Psion

 * Minor Change Shape:(Egoist)** (1st) Lose 1st level bonus feat, gain Changeling's Minor Change Shape ability. A little too good/waters changelings? user:thesundaygame [|Mind's Eye Expanded Classes, Pt. 2]
 * True Healer: (egoist):** (5th) Lose 5th level bonus feat, prq: 8 ranks Heal. Gain access to the powers in the Life Mantle.  [Eye Expanded Classes, Pt. 2]
 * Energy Sanp: (Kineticist) Lose bonus feat; Gain an at-will d3 energy Touch Attack.  [|Mind's Eye Expanded Classes, Pt. 2]
 * Greater Animator: (Kineticist): Lose 5th level bonus feat; you can now augment //Control Object// to animate an additional 25lbs of object/pp. [|Mind's Eye Expanded Classes, Pt. 2]
 * Personal Space (nomad):** (1st) Lose 1st level bonus feat; Gain an extradimensional space on your person which grows with level. [|Mind's Eye Expanded Classes, Pt. 2]
 * Temporal Grace (nomad):** (5th) Lose 5th level bonus feat; Expend focus to save again vs. //Slow// or any other effects on your movement, +1/5levels to new save. [|Mind's Eye Expanded Classes, Pt. 2]

Psychic Warrior

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. Must have the dragonblood subtype. DM12
 * Mantled Warrior:** (2nd) Lose your second level bonus feat, choose a mantle: you may select its powers as powers known, gain its granted power [|Mind's Eye Expanded Classes Pt. 1]
 * Soulbound Weapon:** (1st and 2nd) Choose a weapon @ 1st level, gain WFocus; your first power must be //Call Weaponry//. Lose second level bonus feat; your Called Weaponry now has a native bonus of 1/4 levels; you may augment for 5pts to give called weaponry an ability.  [|Mind's Eye Expanded Classes Pt. 1]

Ranger

 * Arcane Hunter:** (1st) Gain Favored enemy (arcanists). CM32
 * Spell Reflection:** (9th): prq 1rank know/arcana. Lose evasion, reflect touch and ray spells back at their attackers, 1+Dexmod. CM35
 * Voice of the City** (1st) Lose wild empathy, gain ability to convey communication w/o language. Cityscape WE
 * Urban Tracker** (1st) Lose Track, Gain Urban Tracking. Cityscape WE
 * Rival Organization:** (1st) Lose favored enemies, gain orgs that you get the skill bonuses and AC bonus vs. Cityscape WE
 * Hidden Stalker:** (13th) Lose camouflage, gain reduced penalties to hide while moving or after distractions; use people for cover; later, gain HiPS in urban environments. Cityscape WE
 * Crowd-Walker:** (2nd) Lose Woodland Stride, your movement is less impeded by crods and debris. Cityscape WE
 * Distracting Attack:** (4th) Lose animal Companion, when you hit enemies they are now considered flanked for your allies. PHBII
 * Favored Environment:** (1st) You gain skill bonuses in a given environment of your choice.  UA
 * Trap Expert:** (1st) Lose Track, Swift Tracker, gain trapfinding, Disable Device. DS12

Rogue

 * Breathstealer:** (10/13/16/19, select as a rogue ability): delay breath weapon of a dragon for 1/2 sacrificed dice from a sneak attack. DM11.
 * Uncanny Bravery:** (8th) lose uncanny dodge, gain immunity to dragons' frightful presence and +4 vs. fear. DM13
 * Spell Reflection:** (2nd): prq 1rank know/arcana. Lose evasion, reflect touch and ray spells back at their attackers, 1+Dexmod. CM35
 * Spell Sense:** (3rd) prq know/arcana 1 rank, lose trap sense, gain the trap sense bonus to your ac vs. spells and spell-likes. CM35
 * Disruptive Attack:** (4th) Lose Uncanny Dodge, gain ability to sac sneak attack damage for a -5AC penalty to yr target.  PHBII
 * Quick Fingers:** (3rd) Your trap sense is gained at 6th and increases by 1 every 4 levels; your time for Disabling Devices is reduced substantially.  DS13
 * Penetrating Strike:** (3rd) Lose trap sense; whenever you sneak attack someone immune, you still deal 1/2 dice, but not against unflankables. DS13
 * Antiquarian:** (1st) Lose trapfinding, gain WIS to Appraise (ex); Can //Identify// items created with Clr/Pal spells or with special significance with a Knowledge(religion) DC 10+CL check 1/day. CC
 * Death's Ruin:** (3rd) Lose trap sense, gain 1/2 sneak attack dice vs. undead as a (su). CC
 * Friend's Evasion:** (10/13/16/19) Lose Improved evasion as a choice of special abilities, all adjacent allies gain evasion (ex). CC
 * Holy Stalker:** (10/13/16/19) Lose Crippling Strike as a choice of special abilities, add 2 postitive energy damage/sneak attack die vs. undead. Good-aligned rogues only, (su).  CC

Scout

 * Spell Reflection:** (5th): prq 1rank know/arcana. Lose evasion, reflect touch and ray spells back at their attackers, 1+Dexmod. CM35
 * Riposte:** (1st) Lose skirmish, gain precision attack vs. enemies that attack you. Cityscape WE
 * Hidden Stalker:** (8th) Lose camouflage, gain reduced penalties to hide while moving or after distractions; use people for cover; later, gain HiPS in urban environments. Cityscape WE
 * Go to Ground:** (3rd) Lose Trackless step, you are now unable to be found via urban tracking. Cityscape WE
 * Dungeon Specialist:** (3rd) Lose Fast Movement, Evasion; gain climb speed of 1/2 Landspeed; when standing next to walls you get +2 AC @5th level.  PHBII

Sorcerer

 * Drakken Familiar:** (1st) Instead of normal familiar benefits, your familiar is a 'drakken' templated creature. DM12.
 * Stalward Sorcerer:** (1st) prq: know/arc 1 rank. lose one spell know of highest level until it becomes not-highest level, gain 2*class level hp, martial weapon proficiency and weapon focus. CM
 * Metamagic Specialist:** (1st) Lose familiar, apply metamagic feats to your spells known no probalo 3+intmod/day. PHBII
 * Spell Shield:** (1st) Lose familiar, immediate when damaged, burn slot: Concentration DC 15+level of spell, success, ignore 5xlevel of spell damage. DS?
 * Divine Companion** (1st) Lose familiar, gain a pool to invest CL spell levels into, lost daily; burn levels for d6 healing to you with a std action, or swift: burnt levels +AC deflection for CL/rounds. CC
 * Domain Access** (5th) lose 2nd and 1st +spells known gained at 5th level, know one less spell/level in the future, gain a domain's granted power and spells known. CC

Soulborn

 * Dragonscale Husk:** (1st) lose all armor proficiency, grow a progressively stronger coat of sacles. DM12

Soulknife

 * Hidden Talent:** (1st) Lose Wild Talent, gain Hidden Talent feat. [|Mind's Eye Expanded Classes Pt. 1]
 * Bonus Feats:** (3rd, 7th, 11th, 15th, and 19th). Lose Psychic Strike; gain a bonus feat @ each of these levels.  [|Mind's Eye Expanded Classes Pt. 1]

Spirit Shaman

 * Voice of the City** (1st) Lose wild empathy, gain ability to convey communication w/o language. Cityscape WE

Swashbuckler

 * Arcane Stunt:** (1st) Lose grace, gain a spell like ability usable 1+int/day. CM32
 * Shield of Blades:** (5th) Lose dodge bonus; when wielding a pair of light weapons, gain an incrementing shield bonus to AC when you attack with them. PHBII

Warlock

 * Fiendish Flamewreath:** (8th) Lose fiendish resilience, gain a flame aura that hurts anyone striking you. PHBII

Warmage

 * Eclectic Learning:** (3rd, 6th, 11th, 16th) Lose advanced learning, learn any s/wizard spell, treated as one level higher. PHBII

Wilder

 * Educated Wilder:** (5th, 9th, 13th, and 17th) Lose volatile mind; gain Expanded Knowledge @ each of those levels. [|Mind's Eye Expanded Classes Pt. 1]
 * Mantled Wilder:** (1st and other) You gain access to a single psionic mantle from Complete Psionic. You replace the elude touch class ability at 2nd level with the mantle's granted ability and gain access to the powers on the mantle list. In fact you must take those powers at your first opportunity. If you chose the Creation mantle, you would have to learn astral construct and minor creation at 1st and 2nd level, for example. You are free to choose all other powers from the psion/wilder list. [|Mind's Eye Expanded Classes Pt. 1]

Wizard

 * Drakken Familiar:** (1st) Instead of normal familiar benefits, your familiar is a 'drakken' templated creature. DM12.
 * Focused Specialist:** (1st) If you are a specialist, give up another school, lose one slot/spell level, gain two slots in spec'd school. CM34.
 * Immediate Magic:** (1st) Lose familiar, gain an immediate action special ability related to a particular school of magic. PHBII
 * Wizard of the Sun and Moon:** (1st) Lsose familiar, one spell slot above 0 each level can be memorized in a day/night configuration, day castable outdoors in daylight, night underground or at night. DS14
 * Aura of Protection (abjurer):** (1st) Lose familiar, 1/day (su) touch ability to grant restist 5+cl/2. UA
 * Spontaneous Dispelling (abjurer):** (5th) Lose bonus feats, you can burn four levels of spell to spontaneously cast dispel magic. UA
 * Rapid Summoning (conjurer)** (1st) Lose familiar, cast //summon monster// as a standard action.
 * Enhanced Summoning (conjurer)** (1st) Lose scribe scroll and bonus feats, gain Augment summoning and your critters are harder to dispel, stronger @ 10th, 20th. UA
 * Spontaneous Summoning (Conjurer)** (1st) Lose bonus specialist slots, you can cast //summon monster// spells of a level lower than burned slots spontaneously. UA
 * Enhanced Awareness (Diviner)** (1st) Lose familiar, gain +1 DC to your (div) spells, cast ID faster, arcane eyes fly faster, etc... UA
 * Prescience (diviner)** (1st) Lose bonus specialist spells, add 1/day+cl/5 ability to add INTmod to any roll. UA
 * Cohort (enchanter)** (1st) Lose familiar, gain a cohort @ 6th level.