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=**Mourning in Khorvaire: An Eberron Campaign **=

[|Sunday_Game Group] Conversations

 * Season Four Preview Chapters and Recap **
 * //**SEASON FOUR, Part II:**// TBD (starting roughly 11 Eyre 998 YK)
 * //**SEASON FOUR, Part I:**// 24 May to 13 December 2015 (9 to 16 Eyre 998 YK)
 * **//SEASON THREE://** April 2009 to October 2010 (2 Therendor to 4 Eyre 998 YK)
 * **Season Three Preview**
 * //Season Two:// February - October 2008 (1-24 Olarune 998 YK)
 * //Season One "Unfinished Business:"// November 2007 - January 2008 (18-28 Zarantyr 998 YK)
 * //Season One:// January - September 2007 (3-26 Zarantyr 998 YK)
 * Prequel: December 2008 (Rhaan 997 YK)

Season Four:
__Eyre 998 YK:__ The threat of civil war in Breland grows in the aftermath of the failed Swords of Liberty attack on New Cyre and the thwarted assassination attempt on Prince Bortan, which the prince publicly blamed on Regent Kor (going so far as to say King's Citadel agents were directly involved). Parliament, just returning after a two-month recess following King Boranel's death, is in disarray as the anti-monarchist faction -- seen by many as sympathetic to the now-disgraced Swords of Liberty -- loses influence. The Dragonmarked Houses are also in crisis, with House Vadalis animals, House Cannith constructs and mercenaries claiming House Deneith affiliation all seen at the Siege of New Cyre. Both Droaam and Darguun have mobilized forces to their borders with Breland, even as Darguun faces an uncertain future with Lhesh Haruuc's illness.

But the more immediate concern is a mystery -- over a huge swathe of Khorvaire centered somewhere near New Cyre, Eberron's 12 moons appear to have stopped. They rise and fall each night at exactly the same times, and their phases (full, gibbous, half, crescent or new) have not changed since the 3rd of Eyre. The mobile fortress Dejarn, headquarters of the King's Citadel of Breland, remains anchored at the edge of New Cyre while sages, mages and other experts try to explain what's happening and how to counter the phenomenon if needed....

Season Three:
__Therendor 998 YK:__ The procession bearing King Boranel's body to Thronehold for burial among the Emperors of Galifar is stopped in the Brelish Zone of Throneport. Regent Kor has yet to convene Parliament to select a new King, even as Prince Bortan, eldest son of the King and outgoing Royal Steward, travels from town to village shoring up his claim to the crown. Anti-monarchist sentiment is also rising, and Swords of Liberty cells have appeared throughout Breland. Meanwhile, the Bugbear threat to Sterngate was defused, and hundreds of ex-Cyran slaves were repatriated to Sharn and New Cyre, joining their countrymen and bringing tales of Goblin cruelty. The Adventurers (Jarvis, Thomas, Crest, Golandar and a few others) still don't know who has //Guurgaal//, or what it will be used for -- but they have some leads, starting in Sharn....

PREQUEL:
__Rhaan 997 YK:__ A team of //Kech Volaar// operatives in northern Darguun come across a band of outlaws and mercenaries forming a "new" Dhakaani clan, the Dark Hands. Funded by a cache of ancient Dhakaani coins, supported by a rogue Hobgoblin warlord and an excoriate House Cannith artificer, this so-called "Thirteenth Clan" is a potential threat to the entire region. The //Kech Volaar// team pursued a lead into the Seawall Mountains and was never heard from again....

Season Two:
__Olarune 998 YK:__ As Breland reels from the death of the beloved King Boranel, new enemies and new conspiracies block the progress of six intrepid adventurers as they race against time to stop someone from doing something with the ancient (or remade) Dhakaani legacy weapon Guurgaal -- something that, if successful, may reignite the Last War.

Season One "Unfinished Business:"
__New Cyre, 18 Zarantyr 998 YK.__ The incursion of the "Dark Hand" Goblinoids has been stopped, but questions remain: How did they get into Breland in the first place? What were they after? Four Humans -- Thomas the Wizard, Nina the Druid, Alfred the Bard and Brackenmore the Rogue -- are sent to find answers.

Season One Finale:
__Sharn, the City of Towers, in southern Breland, 26 Zarantyr 998 YK__. The largest metropolis in Khorvaire, and probably on all Eberron. Faye Dwarfhammer is ostensibly there working on assignment deep in the Cogs for the mysterious firm Noçeon, Zimmall, Zuñiga & Nayazaki (NZZN). Dashiell Kaplan has temporarily resumed his post at the Temple to Boldrei under reconstruction in the Fallen District. Draco, Colden, Stend and Crest have their roles to play in upcoming events as well.

Season One Start:
Sterngate, __a fortress on the Breland side of the border with Darguun, 3 Zarantyr 998 YK__. Travel by House Orien Earth Sled north, then northeast along the northern Seawall Mountains to New Cyre, with a stop at Diamond Gulch to pick up small caravan of Cyran refugees led by Argent, a Warforged priest of the Silver Flame. It's about 240 miles to New Cyre, so expected arrival is late evening, 5 Zarantyr.

//Korranberg Chronicle// and Other Articles:

 * === **Civil War?** // **The War of the Brelish Succession** //===
 * ===Whither the Bear? //Breland After Boranel// ===

REVISED Things to do before the Restart:

 * Pick your PC for the final climactic sessions (seems to be mostly done)
 * Find that PC's Character sheet.
 * Upgrade to 12th level, converting __whatever you can__ using this Eberron-to-Pathfinder Conversion site: **@https://sites.google.com/site/eberronpathfinder/**
 * // Seriously, it's got useful crunch. //
 * Consult the updated House Rules. Generally speaking...
 * // For 3.5-specific classes like Warlock, Beguiler, Duskblade and the Bo9S classes (Warblade, Swordsage, Crusader), just reallocate your Skill Points and Feats,and do the best you can with the rest. //
 * // Sure, Duskblades and Beguilers are pretty much Magi and Inquisitors...but if you want to keep your previous Class Abilities and Spell Lists, fine. //
 * // Because Pathfinder PCs are almost always superior to their 3.5 predecessors, Gestalting Paragon Classes makes a lot less sense than before. //
 * Don't add any Equipment or Money.
 * // Or do add, because obviously New Cyre -- a small town populated by refugees that just survived a terrible battle where hundreds died -- is chock-full of Ye Olde Magick Shoppes waiting to sell to YOU! //
 * Keep Herb updated on your plans.

Original "Mourning in Khorvaire" material and specific House Rules -- © 2007-2017 Herb Helzer. All Rights Reserved. "Eberron," "Dungeons & Dragons," "d20 system," etc. -- ©1995-2017 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 
 * //**SEASON FOUR, Part I:**// 24 May to 13 December 2015 (9 to 15 Eyre 998 YK)