Rally+the+Troops

One of the main focuses of this pool of troops that you get is to serve as an area to pull new characters into the mix if your current character dies. It's a character tree essentially. The privates you got when you were Corporals are now Corporals themselves and they recieve the new guys as privates under them. You = Sergeant 2 Corporals = Your sidekick plus another guy. 4-10 Privates = The rest of your pool. Like before you'll end up with 12 levels to spend, but you'll have to spread them amongst six guys. This includes the levels already assigned to your current sidekick guys. Obviously the easiest way to spread it out is to have your level 4 sidekick, a level 4 corporal, and 4 level 1 privates. Levels gained by these characters after initial creation will not count. I know some of your sidekicks have gained a level, ignore that level when spending your 12.

**The Rules**
Stats Your character's stats will now be produced using a 32-point buy method, detailed in the DMG the breakdown is like this. All stats start at 8. Then you spend your 32 points to purchase higher levels in each stat. The cost for a new stat is broken down on the following table:
 * **Ability Score** || **Point Cost** || **Ability Score** || **Point Cost** ||
 * 9 || 1 || 14 || 6 ||
 * 10 || 2 || 15 || 8 ||
 * 11 || 3 || 16 || 10 ||
 * 12 || 4 || 17 || 13 ||
 * 13 || 5 || 18 || 16 ||

But wait! There's more. You may want to do this step last, or save a few points for later because you can spend one of those points to get a reroll on any table you have to roll on later in the character creation process. The reroll choice must be made before any other rolls are made and you may only reroll on the current table you are rolling on.

As before you may choose any WoTC race provided you meet the level adjustment requirements if there are any. Apply your race as normal.
 * Races**

Again as with races, any WoTC class is available.
 * Classes**

Characters will pick their country of origin as well as a corrisponding region. Then they will record the changes of that country/region to their character sheet. //"Magic and Money"// Characters from Aellith Terellia are born into a realm of arcane wonders and lots of money. Anything is for sale here, and a lot of it magical. Available Races: Human, Elf, Half-Elf, Gnome, Dwarf Ability Score Changes: May choose either +1 Int or +1 Cha; Must take either -1 Str or -1 Con Bonus Class Skill: May choose either Spellcraft, Knowledge (Arcana), or Use Magic Device, as a class skill //"For God and Glory"// Charaters from the Holy Lands of Mellornia are deeply religious folks. They believe strongly in their god, their church, and their laws. Available Races: Human, Elf, Half-Elf, Gnome, Halfling, Raptoran, Dwarf Ability Score Changes: May choose either +1 Wis or +1 Cha; Must take either -1 Int or -1 Dex Bonus Class Skill: May choose either Concentration, Knowledge (Religion), or Ride, as a class skill //"Might Makes Right"// Characters from the Savage Forest are uncivilized and hardy. Most of the peoples from this region are tribal folk. Available Races: Human, Elf, Half-Elf, Half-Orc, Raptoran, Half-Ogre, Halfling Ability Score Changes: May choose either +1 Str or +1 Con; Must take either -1 Cha or -1 Int Bonus Class Skill: May choose either Survival, Hide, or Handle Animal, as a class skill
 * Choose Your Country**
 * **Aellith Terellia**
 * **Kingdom of Acersi**
 * **Holy Lands of Mellornia**
 * **Republic of Mellornia**
 * **Savage Forest**

Choose a Race based on your country and region choices
 * Pick a Race**
 * Pick a Class**
 * Choose your Training**

//Higher Level Characters// Characters made above first level will use the modified background tables and rules from the background section of Unearthed Arcana. They're modified to include more options and classes created after Unearthed Arcana. Naturally you may take rerolls on these tables.