Legendofthefiverings

Gorrilla Con has come and gone and I'm left with all of this stuff. Should I continue to update it for a possible future Sunday Game campaign, or should I get rid of it? I'm going to capture a few more ideas in print before we decide.

We're making characters: Step 0 Roll Ability scores Step 1 Choose your clan Step 2 Choose your family Step 3 Choose your school Step 4 Advantages and Disadvantages Step 5 Distribute Skills Step 6 Starting Equipment Step 7 Details Details Details

Useful Articles: Rokugan Classes

House Rules ideas:
 * Metamagic Feats are no longer feats, but effects that can be generated via Spellcraft. A fixed formula is used for this process which is 15 + Spell Level + (3*level increase of the feat) i.e. To enlarge a fireball the DC would be 21 or 15 + 3 + (3*1). This is opposed to burning up a feat and costing a higher spell slot. Trying to determine what happens on a failed result, whether the spell works normally unaided by the metamagic or if the spell fails entirely. Since a similar system is used in L5R I'll mirrior that. In L5R if you fail to "boost" a spell the spell fizzles.
 * Honor, Glory, and Status... All concepts from from Legend of the Five Rings which I will port over in short order.
 * Critical Success: On skill checks dice explosion occurs. If you roll a natural 20, you roll a second d20 and add the result of that die to your original roll minus one thus a 1 becomes a zero and a 20 becomes a 19. However, if you roll a second 20 the d20 is rolled a third time and you continue to roll until something other that a 20 is rolled. Each die is only at a single -1 penalty and thus continues to produce a range of 0 to 19 each time it is rolled. Certain abilities will broaden the range of critical success.