Baran+Races

Gnomes: Have the use Aetherfice. Nearly extinct as a civilizational race, each gnome takes ht preservation of the species seriously in his own way...that is, except those that become fatalistic about it.
 * Gnome Titans are a subrace of proud warriors that provide protection to peaceful people under fairly agreeable arrangements. At least to them.  Each warrior house has its own traditions and gnomes of the tribe are brought up as warriors from birth.

Dwarves: Driven into the sea and high mountain fastnessses by the Orks, dwarves have become another civilization under seige. Two subraces, often cooperate in battle but represent very different cultures:
 * Sea Dwarves have build island fortresses from which they Have perfected steam and gunpowder through less dangerous means than the other races. Their ironclad fleets prowl the seas, protecting mining fleets that operate almost entirely from shipboard, as well as hundreds of trawlers that have at last given the dwarves food security.
 * Mountain dwarves have lost much of their engineering culture, but have become adept in the magics of weather control to protect their mountain valleys.

Elves: the Golden civilization of the elves is the most shattered by the coming of the horde. Seeing the disaster coming, the Elf kingdoms of the West built the gray fleets, great arks that stay in any place for only a year. The fleets have become home to the 'high elven' people, masters of magic and lore.
 * The War Elves or Grevans, a lonely band of refugees in the far north, recieved a boon that made them both fecund and powerful in battle. Still deep thinkers and given to long-thinking, the Grevan are warlike because they wish to establish and maintain their reputation.
 * The Grel, the twisted remnants of the wood elven civilizations.
 * The Night ELves, a separate race in the east of the continent, forest-dwelling, but more intimate with its human neighbors. Divided into 'totem clans' of the Spider, Owl, Bat, Tiger, etc.

Orks: The warbands are now divided, but it can only be said that there is one type of orkin language and culture, for it seems that it is born into them in their nature. There are, however, identifiable subtypes of the Orkin that seeem to emerge spontaneously.
 * The Nob, a powerful leader that grows in size with his ascendancy.
 * The Doktor, an ork with a natural propensity and ability with 'medicine.' The incredible constitution of the orkin form makes organ transpants an easy affair
 * The Mek, an aetherficer with a preternatural ability to create devices powered by the ork psyche.
 * The Gretchin and Snotling: underdeveloped phenotypes of the ork that create ork buildings and objects and are occasionally goaded into battle.